Time lapse of a project I designed while at a firm in New Hampshire, Built by DEW construction. Barre City Place is now the home of the Vermont Department of Education as well as the Rehab Gym and others… Nice Job DEW!
Architectural Thoughts turned 3 today!
I think that hotels are a great reflection of the future workplace: they are a leading indicator of what businesses will be trying to achieve (except with less sleeping space and less drinking booze).
Here’s Greg Oates writing about Marriott’s new Moxy chain:
Marriott’s first Moxy Hotel opens this summer near Milan’s Malpensa airport, followed by Munich at the end of the year. Another 10 openings in Europe are slated for 2015, with 150 anticipated altogether over the next decade. Moxy was designed from the ground up for Gen X/Y based on fundamental shifts in consumer behavior within the hotel industry.
A big emphasis is placed on multi-zone lobbies that shift from quiet areas to buzzy social scenes around the lobby bar. Internal lingo at Marriott describes the separate-but-connected lobby areas as: “One end talks, one end rocks.” The bar and lounge area will feature DJs and video walls with music and social media messaging, while the quiet side is designed for intimate conversation and chilling out with your devices.
Anchoring the lobbies, the restaurant/bar concept called “The Now” will offer healthy comfort food local to the specific region. A defining characteristic with Moxy is that the restaurant/bar won’t be located “off the lobby”—it is the lobby.
Replace the bar with a cafe, and we are seeing the future workplace, like the new innovations at Square (see Another take on offices: something other than open or closed), which makes the office more like a city or an open public space, like a hotel lobby.
[Marriott’s VP of brand consulting, Indy] Adenaw is optimistic that the brand will also appeal to older generation travelers seeking the same trendy vibe and affordable rates.
“There have been very, very few competitors that we have really admired in this space,” he says. “We have visited a lot of different hotels that we thought might be close, and we have been very surprised that the average guest is clearly not just the Gen X and Gen Y traveler. You will see people in their 50s because they will respond to the attitude and the personality. We expect that to be very much a thing.”
Or 60s, in may case.
On March 28, 2011, a man who calls himself Kurt J. Mac loaded a new game of Minecraft. As the landscape filled in around his character, Mac surveyed the blocky, pixellated trees, the cloud-draped, mountains, and the waddling sheep. Then he started walking. His goal for the day was simple: to reach the end of the universe. Nearly three years later, Mac, who is now thirty-one, is still walking. He has trekked more than seven hundred virtual kilometres in a hundred and eighty hours.
At his current pace, Mac will not reach the edge of the world, which is now nearly twelve thousand kilometres away, for another twenty-two years. In the four years since its initial release, Minecraft has become a phenomenon that is played by more than forty million people around the world, on computers, smartphones, and video-game consoles.
It is primarily a game about human expression: a giant, Lego-style construction set in which every object can be broken down into its constituent elements and rebuilt in the shape of a house, an airship, a skyscraper, or whatever else a player can create.
Secret cinema found beneath Paris.
In September 2004, French police discovered a hidden chamber in the catacombs under Paris. It contained a full-sized movie screen, projection equipment, a bar, a pressure cooker for making couscous, a professionally installed electricity system, and at least three phone lines. Movies ranged from 1950s noir classics to recent thrillers.
When the police returned three days later, the phone and power lines had been cut and there was a note on the floor: “Do not try to find us.” (via)
SECRET, MILDLY THREATENING UNDERGROUND COUSCOUS CINEMA
I WANNA GO
LET ME JOIN YOUR KIND, UNDERGROUND MOVIE PEOPLE
nO YOU DON’T UNDERSTAND THIS ENTIRE CINEMA WAS HIDDEN BEHIND AN UNDER CONSTRUCTION SIGN THAT LEAD TO A CHECK-IN DISK WITH A FULL CCTV HOOKUP THAT WOULD TURN ON AND RECORD ANY UNREGISTERED VISITORS. AND IF SOMEONE SNUCK IN? A TAPE OF BARKING SECURITY DOGS WOULD BEGIN TO PLAY.
BEYOND THE CRAZY FRONT DESK AND THE MOVIE THEATER, THERE WAS A STOCKED BAR AND TABLES AND CHAIRS, MEANING THAT AFTER CATCHING A FLICK IN AN ILLEGAL PARISIAN CATACOMB THEATER, YOU COULD THEN EAT COUSCOUS AND SIP A COCKTAIL NEXT DOOR. THERE WAS A PROFESSIONAL ELECTRICITY SYSTEM SET UP, AND AT LEAST 3 WORKING PHONE LINES. THIS SHIT WAS LIKE A BOND VILLAIN.
BETTER YET? IT WAS RUMORED THAT THE PLACE WAS SET UP BY THE UNDERGROUND FRENCH ART GANG UX “Urban eXperiment”, WHO NAVIGATES THROUGH THE PARISIAN UNDERGROUNDS AND ILLEGALLY RESTORES ABANDONED WORKS OF ART, ALONG WITH HOLDING FILM FESTIVALS IN THE BASEMENTS OF GOVERNMENT BUILDINGS. THEY EVEN RELEASED A SHORT FILM ABOUT THEIR WORK RESTORING THE ICONIC PANTHEON CLOCK OVER THE COURSE OF ONE YEAR. NO ONE SUSPECTED THEIR INVOLVEMENT, UNTIL THE CLOCK BEGAN TO WORK AGAIN AFTER 60 YEARS OF RUSTING.
IF YOU DON’T THINK CATACOMBS AND THE PEOPLE WHO HANG OUT IN THEM ARE SOME OF THE COOLEST FUCKING THINGS IN THE WORLD THEN I IMPLORE YOU TO EAT SOME COUSCOUS AND RECONSIDER.
More Charles A Platt - mostly residential works
Charles A Platt was an Architect in the early part of the early 1900’s. He designed a many Mansions in Long Island and New England. Toward the end of his career he was designing mostly institutional and public buildings like the Freer Gallery in DC and the University of Illinois. The link is to a PDF describing a mansion in DC called the Causeway.